You wanna attach a baddie to a helicopter and go on a flight path that intersects several mountains? Go for it. One of the best things about Just Cause 2 was the ability to use the hookshot for all kinds of mook-torturing shenanigans. The game dwells far too much on these aspects, seemingly not realising that we didn't come for an emotional drama. You're not here for a heart-rending journey into the depths of the human soul no matter how hard the game tries I'm not interested in the struggle for Medici's liberation, nor the interactions between Rico and his childhood friend as they try to save their home. Much like Just Cause 2, the story here feels almost entirely vestigial and unnecessary. So, basically, Rico now has to blow things up for a literal living, rather than just a financial one. The place has fallen under the dictatorial rule of General Di Ravello, the unholy bastard child of Caligula and Josef Stalin, and it falls to Rico to liberate Medici from its hated conquerors. This is the kind of game where you make your own fun by derailing a pair of trains with limpet explosives before jumping into a plane, flying it at a satellite dish and hookshooting yourself onto an escaping jeep.Īfter spending most of his career blowing things up for a living, former Agency Agent Rico Rodriguez returns to his home archipelago of Medici. This isn't the poignant, epic quest that something like The Witcher 3 is, nor is it the kind of character-driven, 'shape the world your way' story of Fallout 4.